Challenges in Modern Content Creation
Industry Practices
When considering current display technologies, we see a great variation in dynamic range, color gamut, and the recommended (or realistic) display environments in which content is viewed. It is a mistake to think about these displays as either HDR or SDR in a binary way. In reality, there is a continuum of different dynamic ranges between the two. There is no magic number defining where HDR begins and SDR ends.
For example, a 48-nit cinema version has lower peak brightness than a 100-nit broadcast deliverable. Does that mean 48-nit cinema is a sub-SDR if we call 100-nit SDR? Regardless of labeling them both SDR, they are simply displays with different capabilities, rendered in different viewing environments. Cinema venues continue to expand their offerings of enhanced and high dynamic range technologies, from laser projectors to emissive LED walls. By achieving very deep blacks levels in dark cinema environments, consumers are treated to premium experiences with higher contrast ratios.
That said, how do we master each of these different versions? Do we have a colorist producing every single one of these deliveries? To avoid the need to grade for each display, a managed color workflow is required that translates between different nit levels and color spaces while maintaining a perceptual match. In other words, when viewers look at the content, they need to see the same thing.
In an ideal situation, a reference master display should be a superset of all of the deliverables. For instance, if our maximum deliverable reaches 1000 nits, we should be able to visualize how all other possible deliverables will appear. However, this is often not possible. Instead, we may be limited to the existing viewing technology and unable to exceed its capabilities. To address this, we need systems that can translate from our particular arrangement to displays with different brightness levels.
Using a reference master with very high peak brightness presents its own challenges, as mapping to a lower dynamic range display with a possibly darker ambient surround is not straightforward.
Without the right tools, it is easy to diverge from the original creative intent, resulting in an unfortunately altered look across various deliverables. Below, we discuss some typical use cases and current approaches that attempt to overcome these challenges.
Dynamic Range
Dynamic Range of Of Reference Master Larger Than Deliverable.
.avif)
SDR To HDR
Dynamic Range of Deliverable Larger Than Reference Master
A common use case is remapping 48-nit cinema masters for display on newer emissive cinema walls. Given the time-intensive process of remastering movies with current industry practices, most films shown on these new screens are unfortunately unable to fully utilize the enhanced dynamic range capabilities of these displays.
Manually grading the image to achieve a balanced, visually pleasing brightness can be tedious and labor-intensive. Another option is to enhance only the highlights; however, this can disrupt color and grayscale relationships, leading to a loss of creative intent. Ideally, we want to maintain these color relationships and preserve the essence of the original image. By processing the content in a perceptual environment, these characteristics are naturally aligned, resulting in a cohesive and well-balanced image.
There are various transforms available to the industry, often fixed 3D Lookup tables. Many are based on the ITU-R BT.2390 specification which merely places the SDR content inside the HDR container at 203 nits, twice the brightness. This results in just a brighter SDR image. On the other hand, the Colorfront Engine’s Perceptual Processor unbuilds the SDR image, places it into the internal perceptual processing space where it can be reconstructed into a beautiful dynamic HDR image as though it had been originally mastered in HDR, all the while preserving the creative intent of the original SDR image.

.avif)
SoftPreviewing
It is important that monitor settings remain unchanged: the system should allow us to toggle between deliverables with a single button to ensure consistent grading quality.

Output Display Transform
Color Gamut Remapping
Creative Trimming

Limitations
Current output transforms (ODTs) in the industry are not designed to ensure a perceptual match across different deliveries.
Simply changing the ODT for 48nit DCI P3 may produce a satisfactory result, but without perceptual matching, there will be noticeable differences in color and saturation, which the colorist would then need to correct.
However, using a perceptual transform to create a darker version of the image ensures more accurate color and skin tone reproduction.
